Dragon’s Dogma 2 Director Explains Controversial Single Save File Decision, IGN Impressions Highlight Gameplay Dynamics
In a recent interview with Game Informer, Dragon’s Dogma 2 director Hideaki Itsuno addressed the controversial decision to retain a single save file feature in the highly anticipated sequel. The original Dragon’s Dogma faced criticism for limiting players to one save file, requiring a complete restart for those wanting to explore different character builds. Itsuno confirmed that Dragon’s Dogma 2 will also stick to this format but assured players that the game provides additional options to navigate the limitation.
Itsuno highlighted that Dragon’s Dogma 2 aims to encourage exploration and strategic decision-making by limiting save options. While acknowledging the inconvenience, he emphasized that the team wanted to avoid a scenario where players could easily save-scum and lose the sense of consequence and impact in their actions. The director provided an example of a player standing on a cliff, emphasizing that having only one save file encourages careful consideration of decisions and their potential repercussions, enhancing the overall sense of exploration and risk.
The preview from IGN Japan in January echoed Itsuno’s sentiments, emphasizing the immersive and dynamic nature of Dragon’s Dogma 2’s gameplay. IGN praised the game for constantly keeping players on their toes, offering moments of downtime to enjoy the surroundings or pose with defeated enemies. The article highlighted the seamless integration of combat encounters and secrets throughout the open world, creating a consistent and engaging experience.
However, the one save file limitation sparked discussions among fans, with some expressing concerns about potential frustration and limitations in character experimentation. Some compared the decision to the Souls games, where multiple characters are possible, but progress cannot be backtracked. Others criticized the approach, suggesting that it might lead players to rely on guides rather than freely exploring the game.
On the technical side, Itsuno addressed concerns about the game’s performance on consoles. Dragon’s Dogma 2 will feature an uncapped framerate, aiming to reach or exceed 30 FPS on all platforms. While some players expressed disappointment over the absence of preset options like ‘fidelity’ or ‘performance,’ the director assured that the game maintained consistent visual quality even during intense moments.
As anticipation for Dragon’s Dogma 2 builds, discussions continue within the gaming community regarding the impact of the single save file decision and the potential trade-offs between exploration encouragement and player convenience. With the game set for release on March 22, players eagerly await the chance to delve into the highly anticipated sequel and experience the unique blend of action RPG elements it promises.